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SCHEDULE

Level 1, Hall 1D Lobby

10:00am // Play Innovation Panel

               

    The Play Innovation Panel, chaired by Mojo Nation’s Billy Langsworthy, brings together the designers driving innovation in the toy and game space through the integration of Artificial Intelligence, Robotics, Virtual Reality, and Augmented Reality. As both toy titans and some of industry’s most exciting new start-ups embrace the opportunities these kinds of developments can bring, this session will shine a spotlight on how emerging tech is set to shape the toys and games of the future and look at how it’s already changing the ways in which kids (and big kids) play.

11:00am // The Road Not Taken

                For a toy company, the traditional way of getting a product to market demands time, money, and, often, relinquishing a degree of control and revenue. Some creative thinkers have bucked the traditional route either by doing it themselves or finding an unusual marketplace tactic. This panel, moderated by Billy Langsworthy, founder, MoJo Nation, will show you how thinking outside the box when it comes to distribution may be the path that makes all the difference.

 1:00pm   // IP Game Show with Wynne Jones IP

                Confused about IP and how to go about protecting your idea or even your product? Worried it’s going to cost you a ‘fortune’? Not sure if you’ll understand all the legal lingo and be even more confused? Wynne-Jones IP is a law firm with a difference; no jargon, no nonsense. The team will be presenting an IP talk with a difference at the Creative Factor in the form of Play Your IP Cards Right, an interactive game show designed to be a fun means of bringing yourself up to speed with IP.

2:00pm   // Retail redux

 3:00pm   // 3D Modeling for Toy Design with ZBrush

               ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture, and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, and artists the world over.

 

 4:00pm   // 3D Software/Cyborg 3D

            Cyborg3D will take scanned data (from scanners) and convert it into data that can be imported to any CAD system (like SolidWorks, Pro/E).  It will likewise convert models from polygonal modeling products like ZBrush, 3ds Max,  etc. into valid models for CAD systems. Cyborg3D MeshToCAD can be viewed as a bridge between polygonal modeling 3D graphics programs land Engineering CAD systems.  

5:00pm   // Toys That Time Forgot: A Behind the Scenes Look

    

          Author Blake Wright discusses the journey of writing his book, TOYS THAT TIME FORGOT — A Visual History of Unproduced Action Figures, Vol. 1. From the genesis of the idea to the struggle for access, Wright explains what it took to give the project legs and see it through all the way to the successful Kickstarter campaign that concluded in March 2017, and allowed him to self-publish. In total, the two-year journey took the author from a Denny’s dinner in San Bernardino and Rancho Obi-Wan in California to a Radisson Hotel room in Rhode Island and midday margaritas on the Hudson